MetalLyf is a concept mobile app that merges metal music streaming with Reddit-style community features for genre-focused fan interaction.
Project Type: UI UX
Role: Designer
Duration: Q1 2023
Metallyf is a concept for a mobile app that redefines metal music streaming by blending immersive audio with a social community platform. The goal was to go beyond passive listening and design a space where fans could share, discover, and discuss their favorite bands—all in one place. Inspired by Reddit’s community model and driven by Neumorphism design, Metallyf delivers a modern, tactile interface for users who want to connect deeply with the music and the people behind it.
To create a product that doesn’t just stream music, but becomes a digital home for metal lovers—a space where audio, conversation, and community naturally flow together.
In the early discovery phase, I studied existing streaming platforms like Spotify and Apple Music, as well as community hubs like Reddit and Last.fm. I interviewed metal fans to understand their behaviors and frustrations, focusing especially on the need for shared experience and sub-genre representation.
Metal fans lack a unified space that combines music streaming with meaningful social interaction. Current platforms separate community and music, leading to fragmented experiences that fail to reflect the culture’s strong sense of identity and belonging.
Some questions that popped up were...
Meet Mia, a barista and part-time music blogger who thrives on live gigs, niche forums, and sharing playlists with friends. She represents the socially engaged, genre-loyal user who seeks more than algorithms—she wants human recommendations and real conversations.
Mia’s frustrations include:
After consolidating interviews and user flows, the focus narrowed to creating an app that, encourages genre-specific sub-communities, enables easy music sharing within discussions and combines streaming, social interaction, and customization seamlessly
After gathering insights and identifying core user goals, I began mapping the user flow and content strategy. This stage prioritized clarity, accessibility, and alignment between design decisions and user needs.
The primary flow centers around Mia posting a concert review in the community forum. It includes decision points for uploading media, selecting sub-genres, and engaging with other posts—all crafted to reduce friction and enhance participation.
I mapped out a modular, content-rich structure with clear zones for browsing, posting, and listening. The sitemap was guided by Mia’s scenario and the need to keep navigation lightweight but powerful.
To translate insights into design, I began sketching wireframes that emphasized content-first layout, strong iconography, and minimal distractions. Each view reflects the community-driven ethos of the app.
Once I had a clear idea of the user flow and structure, I began creating low-fidelity wireframes to test the core layout and interaction patterns. These early versions helped identify pain points and ensured the app’s key features were easy to navigate.
The initial prototype prioritized discoverability and user contribution. From homepage mood filters to trending discussions, the layout invites exploration. The bottom navigation ensures easy access to all main features—streaming, community, and profile.
The final design balances style with structure. From curated playlists to threaded discussions, each feature feels native to the culture it serves. Visual consistency across icons, navigation, and content cards ensures that the experience is intuitive even for first-time users.
The final phase focused on translating ideas into polished UI components. Each element was tested for usability, accessibility, and aesthetic consistency—creating a seamless experience that reflects both user values and the metal genre’s tone.
Metallyf taught me how deeply UI and culture can intertwine. Designing for a passionate subculture required empathy, specificity, and a willingness to break from generic design patterns. It also pushed me to think systemically—every screen had to scale with the content and community behind it.
Tools used:
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